Wednesday, December 30, 2015

3D World Magazine! February 2016

Hey guys, so it's been a crazy year! I have been busy working on a few publications and my first one has finally come out!

I'm featured on a double page spread in 3D World Magazine February 2016 #204. The Force is strong on this one... grab a copy and turn to page 36 and 37!

There is a 3D World App available too for you digital readers.

2016 looks like a great start, can't wait to see what the year has in store for me.


Tuesday, October 6, 2015

New Demo Reel - Fall 2015

I have updated my demo reel. It has a collection of my recent work including on the independent film I've been working on "Monty and the Runaway Furnace". It has been submitted to Sundance Film Festival and many others!

Onto the next projects! I have some Renderman Stuff in the works.
Check it out.


Sunday, October 4, 2015

NYC Village - Fall on Perry St

It is finally done!! I have had so many challenges with this piece but I'm most proud of. I explored various tree workflows from Paint FX to Speed Tree! I wanted the piece to be personal, a place where I have been to before, as I travel so much.

I wanted to also challenge myself throughout the entire 3D pipeline not just as a lighter. I had some help with the nCloth, thanks to David Chow and my Gnomon crew!

I used Maya for modeling and ZBrush for some detail. I used Mudbox mainly for creating my texture alpha's on the wall for the cracks otherwise Photoshop was used for texturing mainly. Speedtree was the end result of my vegetation creation. The files were huge from speedtree, so I converted them into alembic files and imported them into my scene as V-Ray Proxy. Thanks to V-Ray 3.0 it has made things a lot simple for this process and light weight without my scene crashing every so often.

The shadows were also created using light blockers a combination of simple plane polygons and the v-ray proxy tree's made invisible to help project the shapes of the shadows on the walls floors especially.

The leaves were individual small planes with an alpha and use ncloth to control the movement of the leaves in the background. Some of the leaves were individually hand animated as I couldn't get the right movement that I wanted with the simulation.
I cached out the ncloth to make renders a lot easier.

I had a whole bunch of lighting references of similar residential street's around NYC

Definitely very taxing in render I have learnt, but alembic and V-Ray proxies always helps. The original photograph is by Vivienne Gucwa thank you for sharing this beautiful photo. Although the original concept was summer, I wanted to bring a personal touch to it although sticking closely to the photo. I wanted a more Fall feel as it's my favorite time of the year in NYC.

Wednesday, September 16, 2015

Maui Painting

I forgot to post this, did this a while back. My first one with color.

Sunday, September 6, 2015

25 Mins Quick Sketches

More quick sketches I did in 25 mins to study values. Wanted to challenge myself to see how much information I could lay down within this time scale.

Sunday, August 30, 2015

Painting Values

I've been very inspired recently with all these events and talks from concept artists. I decided to try and do a painting myself, studying different values.  I will be posting more up soon! 

Tuesday, August 25, 2015

Renderman! RIS

So I've finally installed Pixar's Renderman RIS! It is amazing. Learning Renderman is fun and I find it easy to navigate around the tools. But learning is always a steep learning curve.
I can't wait to dive into it and learn what's underneath the render engine just as well as I know V-Ray.

Here is my first Renderman Lighting exercise from Digital tutors, comp'd in Nuke.

Sunday, April 26, 2015

Leaving Vancouver, Canada

Well the last couple months have been brutally hectic. I had to leave Vancouver, Canada due to visa issue renewals! Returning home to UK to work on the movie remotely that's based in US.

I have still been working on Monty and the Runaway Furnace independent film since. Texturing, and Lighting!
I am now starting on my personal projects again. Taking a texture class and commercial production class to polish up my demo reel and of course still freelancing on top of all things!!

Here are some things I am learning to texture in my class!